New Features
- It is now possible to add existing properties of materials in the library, to the Material Information Schema in the Schema Editor.
- Added Coloro color library.
- Added ability to animate Textures using a Curve Fade animation node in the material graph.
- Added a Web Viewer button to the ribbon.
- Added an option to disable color profile conversion to textures.
- Save material package through Scripting.
- Add ASE export to the color library.
- Added multi-selection to camera, environment and image style lists.
- Added support for Multi-Layer EXR files.
- The Color Profile of KeyShot will now be saved to rendered images.
- Added shortcuts to enable selection of a group or model by clicking on a part n the real-time view.
Improvements
- Improved UV coordinates of primitive geometry.
- Updated to Datakit 2023.1
- Updated Python to version 3.11.1.
- Improved load of materials when opening the Material Information Manager.
- Updated RAL color system to 2022.
- Updated PANTONE MATCHING SYSTEM to v5.
- Added tools to the main menubar.
- Removed Experimental features.
- Support labels and RAW passes via Scripting rendering settings.
- Added image attachments to Web Viewer uploads.
- Add landscape mode to PDF output for CMF.
- Ended support for macOS Catalina. macOS Big Sur is the new minimum version.
- Added support for Parasolid V35, NX v2206
- Added support for export colors with folders.
- TIFF images are now compressed.
- Fixed an issue that caused a “Cannot load library” message to to appear in Network Rendering logs.
- Keep HDRI Editor canvas on top of main window.
- The DPI setting is now output to images as metadata.
Bugs
- Speed-up improvements when closing down KeyShot or creating a new scene.
- Reduce noise in glossy reflections in product mode that was introduced in KeyShot 11.3.
- Redesigned Web Viewer upload dialog to feature presets and simplified controls.
- The Physics Tool should now work on systems with ARM.
- Fixed an issue on Area Lights where the back- and front side of the material were flipped.
- Fixed a Studio issue that could cause an incorrect Environment to load when reloading a scene.
- Fixed memory issue when enabling motion blur on animated area lights.
- Fixed a crash in Smooth Global Illumination while in interior mode on ARM Processors.
- Fixed an issue in AxF materials that could cause the color to be slightly off.
- Improved performance of the the Realtime-view when having a Curve enabled Photographic Image Style.
- Fixed a crash that could occur when working with materials.
- Fixed an issue that would cause KeyShot to stop responding when assigning a real cloth material on Apple Silicon systems.
- Fixed a number of issues in the studios workflow.
- Adjusted bump height in exported USD and GLB files, to improve support of these in other applications.
- Fixed an issue in blend modes for the Color Composite node in the material graph.
- Fixed an issue in the color some AxF types.
- Fixed an issue that could cause a crash when importing geometry while motion blur is active.
- Improoved speed when searching in the Scenetree.